Beach bounce remastered aiko guide12/29/2023 In fact, there’s no sense of character at all, beyond “thirsty,” and the most broad-stroke character cliches beyond that. The token tsun, meanwhile, does take some winning over, and it’s a few more days before she gets wet at the mere sight of you, but hey, it wouldn’t be much fun if you didn’t have to work for at least some of the girls, right?īecause the girls all go from meeting you to shoving their hands down your pants in about fifteen lines of text, there’s no character development in Beach Bounce Remastered. That’s a different girl, named Nymph (the developers really gave up the pretense with this one). She’s not the girl that you meet spread-legged. Also – these women are all horny as all hell. Your first “friend” in the game is French kissing you by your second day on the job. This resort is otherwise exclusively staffed with big-breasted women, and the beach location is convenient in ensuring that they spend a lot of time wearing swimwear. The plot – if you could call it such – spins around a guy that has stepped up to the plate to manage a beachside resort after its owner – his grandmother – gets sick. That’s the motif that the developers have done to ensure that each “character” in the game is a sex object in the absense of explicit naked mambo scenes. They don’t even make you earn such an overtly sexual “reward.” This isn’t an adults-only game (Nintendo is a fan service free-for-all these days but it still stops short at that), but Beach Bounce is exclusively about sex and – I really can’t stress this enough – if you play this you are going to see a lot of spread legs, with the camera very much focused on that. In fact, in one instance, when you meet a girl for the first time she’s lying on the ground, with her legs spread. I’m not even joking about that that’s the very specific aesthetic fetish that Beach Bounce has. This game exists exclusively to provide you with images of girls spreading their legs. Beach Bounce Remastered is an example of this. My thresholds here are really low – I think Nekopara is a delight and I’ve put ungodly hours into Dead or Alive Xtreme 3, for example – but if a game doesn’t give me a reason to care for the characters and therefore want the fan service, I tend to tap out. If you haven’t got a reason to be a fan in the first place, fan servicing up the character’s not going to do much. However, fan service in isolation does nothing. That’s why Good Smile Company can make figures of those characters, and sell them for $500 a pop. Done well it’s entertaining, aesthetically pleasing (yes, it’s nice to look at pretty people), and tends to make a game, and its characters, more memorable.
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